One-shot sample but it doesn't 'shoot'

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CJ
Posts: 157
Joined: 21:02, 30 July 2008

One-shot sample but it doesn't 'shoot'

Post by CJ »

Hi all,

First I like to say I just upgraded my new Fantom today from 1.5 to 2.01, without any hassles !

(thanks to the clear explanation video by Ed Diaz)

I can import samples (mp3 audio-files, few seconds duration) to keyboard, and I register them as ' one-shot' .
Somehow it does not ' shoot' . I press the key and hear the sample, but as soon as I let go off the key the sample also stops. Shouldn't it be that I just press the a key one time, release my finger and then it the sample continues to its end by itself ?

I have a work-around now where I just press my hold-footpedal to let that specific sample play on the apsecific key. I think that should not be the way it is (no no no no Bruce Hornsby )

Am i doing/thinking something wrong ? Hope somebody can help me.

Thank you in advance :-)

CJ
FGM
Posts: 1126
Joined: 14:41, 13 July 2020

Re: One-shot sample but it doesn't 'shoot'

Post by FGM »

You are not alone....


Re: Request for 2.x Update
Postby Pete-rock » 00:55, 23 November 2020

One-shot samples are only played as long as the keys are pressed. This is not always possible with samples which are fired up in a song. So one-shot should offer at least an option to play a sample completely only with a short key press.


viewtopic.php?f=66&t=58012&start=30#p322134


I wonder if a solution could be....

"Menu
Destination Tone:
If “Create Tone” is on, select the number of the user tone that uses the audio file you imported.
Create Tone:
When this is on, a user tone is created with the multisample that is generated set as partial 1."

Or something more complex...

"You can combine more than one multisample that you created to make a single tone. For example, you can create a tone using up to four multisamples, which captures the character of softly or strongly played notes on an instrument. Assign each multisample to a different partial, and then specify a different velocity range for each partial so that the keyboard velocity determines which multisample is heard. This gives you a high-quality sound that responds naturally to your playing."
............

Then adjusting any partials....decay.... release.... offsets... key-off...effects.
Attachments
Create tone.jpg
Create tone.jpg (341.52 KiB) Viewed 2585 times
Pete-rock
Posts: 41
Joined: 22:38, 23 April 2020

Re: One-shot sample but it doesn't 'shoot'

Post by Pete-rock »

I did this with tone creation in multisampling but it didn´t work for me either. To bad you have to leave your finger on that key for the whole sample time.

Pete
FGM
Posts: 1126
Joined: 14:41, 13 July 2020

Re: One-shot sample but it doesn't 'shoot'

Post by FGM »

In order to test this in my Fantom, I made a tone striking a cup of wine, adding water till reaching perfect A6, based on a 440 Hz tuning. Lasts 5 seconds.

I recorded it with my phone, which makes an AAC file, and then using a sound converter, turned it into a WAV file.

Placed it in my laptop, then in a USB stick, went into sampling (not multisampling, I will check that later on) import to keyboard, one shot.

Ten seconds later I had a new tone: User tone 0001:1760 Hz A6.

Without any further adjustments I get this while playing forte:

I hold any key and it sounds full length and stops.
I play pizzicato and it sounds full lenght also.
If I strike a key 2 times quickly, it sounds 2 times, also full lenght.
If I strike a key 3 times quickly, it sounds 3 times, also full lenght.

But...
If I strike a key 4 times quickly, it sounds 3 times, also full lenght.
If I strike a key 5 times quickly, it sounds 3 times, also full lenght.
If I strike a key 6 times quickly, it sounds 3 times, also full lenght.
If I strike a key 7 times quickly, it sounds 3 times, also full lenght.
If I strike a key 8 times quickly, it sounds 3 times, also full lenght.

Striking a chord using 4 fingers simultaneously gives an arpeggio of four notes, from higher to lower tone.

Striking a chord using 4 fingers, arpeggiated, gives an arpeggio of four notes, from higher to lower tone, regardless of the way the arpeggio was made, either ascending or descending.

Same for octaves.... higher tone sounds first, then lower tone.

Funny....
FGM
Posts: 1126
Joined: 14:41, 13 July 2020

Re: One-shot sample but it doesn't 'shoot'

Post by FGM »

After editing the sample and setting a start point at 46208 (to avoid noises of my finger touching the phone screen when starting the recording, and go directly to the sound of the cup), the behaviour is absolutely like a Zen-Core tone.

So it seems the lenght of the sample has a profound effect on the results.

In fact, I have been adjusting it here and there and it turns nothing less than outstanding what can be done with Fantom.

I can make it sound like a cup of wine, a church bell, a cathedral bell, whatever.

And I have placed it on zones 13 and 14 of a Christmas tune I have been preparing, sounding both zones in sequence after releasing the keys provided velocity 80 had been reached, so that it plays D2D2A1D2E2C#2(A1A1) as a choir.

Yes, it is a Roland Fantom 8 !!!!
Pete-rock
Posts: 41
Joined: 22:38, 23 April 2020

Re: One-shot sample but it doesn't 'shoot'

Post by Pete-rock »

What I did:

o import keyboard sample (.wav )
o assigned to a key
o save in a tone (no tone editing)
o write scene with tone in zone 1

As soon as I release the key the sound stops. Tried it with different samples and imported them as one-shot or loop fwd.

Maybe you describe what you did differently to let us know why your samples play completely.
FGM
Posts: 1126
Joined: 14:41, 13 July 2020

Re: One-shot sample but it doesn't 'shoot'

Post by FGM »

I did what I said before, with strange results in first place, as explained, and great results later after editing the wave.

The fact that editing the wave does not change the imported sample is great, because you can change the start and the end to see how it turns out sounding as you make the adjustments, without destroying the recording, keeping its availability forever...It is a simple modification that is placed over the original.

Have a try as I did....

Sampling...KBD SAMPLE ...select the file....Wave edit.
Then set the start, the loop if wanted, and the end.
WRITE.
Play with longer and shorter lengths and see if you get better results

Anyway, be aware that the partial will have the typical adjustments to play with, such as decay, release, keyfollowing....
CJ
Posts: 157
Joined: 21:02, 30 July 2008

Re: One-shot sample but it doesn't 'shoot'

Post by CJ »

Wow thanks for your very clear replies so far !

And glad to realize I am not the only one in this. Yes it is a pleasure to read your 'stories' . I will see what I can try too, but yes it's a good thing to have on the request list for the next version update/upgrade.

CJ
FGM
Posts: 1126
Joined: 14:41, 13 July 2020

Re: One-shot sample but it doesn't 'shoot'

Post by FGM »

Here is my recorded tone, in case you want to try...
Do nothing with It at first to see all the mess with octaves, chords...

Them arrange the start poiint to 46208 and see the changes.

It is so much fun...


Ohhhhh ..I am said The extension wav is not allowed.

I will try after converting it to MP3...

Yes, is here...
Attachments
1756 Hz A6.mp3
(62.29 KiB) Downloaded 118 times
Pete-rock
Posts: 41
Joined: 22:38, 23 April 2020

Re: One-shot sample but it doesn't 'shoot'

Post by Pete-rock »

Tried it again today, even with your sample. The sample is played as long as I press the key. If I put off my finger it suddenly stops.

Initial Scene -> Zone 1 -> Sampling -> Import to keyboard -> Loop Mode One shot OR fwd (tested both)

Tested on Fantom 7 with version 2.01 . Maybe someone could verify that

Pete
FGM
Posts: 1126
Joined: 14:41, 13 July 2020

Re: One-shot sample but it doesn't 'shoot'

Post by FGM »

I don't understand why that is happening unless there is something in the scene or zone settings affecting it.

Have you tried placing the new tone in another scene/zone ?

I mean....after creating the new tone, go to any other scene and add that new tone in another zone. Then used it unlayered.
Pete-rock
Posts: 41
Joined: 22:38, 23 April 2020

Re: One-shot sample but it doesn't 'shoot'

Post by Pete-rock »

Didn´t get it to go. Today I restored my fantom to factory defaults to see if something went wrong internally but without any change.

But: In the end I got it to go and played my multisamples like expected by changing the offset from release time in the affected zone.

Pete
FGM
Posts: 1126
Joined: 14:41, 13 July 2020

Re: One-shot sample but it doesn't 'shoot'

Post by FGM »

Congratulations...
Instead of altering the release in the offset of the zone, better leave it at zero while changing the decay and release in the AMP ENVelope of the tone (tone edit...pro...), and perhaps the effect (MFX, affecting only the tone) adding echo or delay.
Doing so there will be no furure need for you to change the offset again when placed in other zone, other scene.
SeismicCharge
Posts: 10
Joined: 11:38, 30 October 2020

Re: One-shot sample but it doesn't 'shoot'

Post by SeismicCharge »

I can import samples (mp3 audio-files, few seconds duration) to keyboard, and I register them as ' one-shot' .
Somehow it does not ' shoot' . I press the key and hear the sample, but as soon as I let go off the key the sample also stops. Shouldn't it be that I just press the a key one time, release my finger and then it the sample continues to its end by itself ?
I saw Ed Diaz & Scott Berry answered your question in their latest Synth Talk.
I will repeat it here for other people running into this:
The answer is in 'gate on/off'. Gate off plays the sample from start to end by just hitting the key without having to hold it.


https://youtu.be/MQTcaSdW0WQ?t=1075
Pete-rock
Posts: 41
Joined: 22:38, 23 April 2020

Re: One-shot sample but it doesn't 'shoot'

Post by Pete-rock »

That´s true but I think the question was to import an mp3 as keyboard/multisample since version 2.x offers sampling direct to keyboard. The gate on/off function seem to be available only to pad samples. In this case you have to assign the pad to the keyboard first.
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