
Opening the bug list
Re: Opening the bug list
This sounds like bad memory or not completely compatible memeory to me aobeezy415 

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- Posts: 55
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bad ram?
what do you suggest...II says pc-133 512mb non-ecc..is there one that I should have bought?
Re: Opening the bug list
Maybe it's just that you were inadvertantly writing to your internal user memory (easy to do on the G), and now, all your user memory is full. Do a system reset to clear your user memory. Create a new (default) project and "save as" to your USB stick.
Re: Opening the bug list
I can't suggest any memory, only roland can suggest brands and types.
Makes are so many and types to that the label can say X but a workstation or a sampler is not a computer and often far far far more sensitive of what ram is put inside.
Let's hope it's Rezfactor's suggestion is what you are suffering from, but it really sounds like it is having to do with the memory far before you would even have to think about USB.
Before you try to record the audio tracks, how much memory does it say is free? (I know you loaded 100mb of samples, but what does those samples consume in the Fantom G's memory according to the fantom G)
The reason it sounds like bad memory to me is that people with incompatible memory have gotten this message. Also the skipback sampling light is off, when in fact there should be sufficient memory space left.
Makes are so many and types to that the label can say X but a workstation or a sampler is not a computer and often far far far more sensitive of what ram is put inside.
Let's hope it's Rezfactor's suggestion is what you are suffering from, but it really sounds like it is having to do with the memory far before you would even have to think about USB.
Before you try to record the audio tracks, how much memory does it say is free? (I know you loaded 100mb of samples, but what does those samples consume in the Fantom G's memory according to the fantom G)
The reason it sounds like bad memory to me is that people with incompatible memory have gotten this message. Also the skipback sampling light is off, when in fact there should be sufficient memory space left.
RE: bad ram?
If the G6 is recognizing the RAM correctly then it may not be the RAM that is the problem. OTOH, there is a possibility that the RAM may contain errors on it. The only way to determine if your RAM is the culprit would be to test the RAM with a memory analyzing software such as MemTest86 (for use on PC or Linux). To do that though you would need to take the RAM out of the Fantom G and put it in PC or Linux computer system with a motherboard that supports PC133 memory. If you don't have access to a compatible PC or Linux computer to test the RAM then unfortunately the only other way to find out would be to return the RAM you have now for a different one (perhaps a different brand also) and then see if that corrects the problem on the G.what do you suggest...II says pc-133 512mb non-ecc..is there one that I should have bought?
I know of a brand that works with the Fantom G and it is a good reliable memory. It is Kingston Value RAM 512MB 133MHz Non-ECC CL2 DIMM (KVR133X64C2/512) memory module. You can purchase it here: Kingston Value RAM on Amazon.com but you may be able to finder it cheaper somewhere else.
I hope you get the problem fixed one way or the other.




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- Posts: 55
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Bad ram...? or is it?
I actually did some tests to try and narrow down the issue...I removed the ram chip and attempted to record audio again....and it gave me tha same message wtf?..so then I factory rest my board(saved my project ram is still removed) attempted to record....works fine!!!? so I loaded the project....attempted to record....suprise it doesnt work....so what I read in the manual....is that if you have to have less than 256 consecutive save locations available it audio recording will cease....if you have 1,744 samples(256 empty locations +1744 used locations =2000 total samples) they have to be CONSECUTIVE...which means if sample location 2 is empty you cant record audio tracks..well at least that is how I understand it....hopefully Im making sense here...This problem would resolved if we could be able to load and preview each sample before a file is imported...
any idea if there is an update that might resolve this?....I wish when switching between the samples/internal sounds categories the number of the most recent sound stays the same...
also why couldnt they have incorporated a way to link pads/keys so you can assign tones to pads that reflect whats on the keys when either are pressed...Sorry for being drawing this out but just figure I put out the idea....so hopefully these fixes will see the light of day....well thats it...please comment love to hear the responses and ideas...
any idea if there is an update that might resolve this?....I wish when switching between the samples/internal sounds categories the number of the most recent sound stays the same...
also why couldnt they have incorporated a way to link pads/keys so you can assign tones to pads that reflect whats on the keys when either are pressed...Sorry for being drawing this out but just figure I put out the idea....so hopefully these fixes will see the light of day....well thats it...please comment love to hear the responses and ideas...
Re: Opening the bug list
aobeezy415
Wow, this is getting deeply serious. Can you give me a page number of the manual where this information is on? I'd like to try something myself.
With phrases there seems to be a way that if you save a song, only the used phrases are saved and the unused are discarded. Maybe there is something for samples to. (Not having access to the G or manual here so I'm guessing). Maybe that would optimize the memory.
Wow, this is getting deeply serious. Can you give me a page number of the manual where this information is on? I'd like to try something myself.
With phrases there seems to be a way that if you save a song, only the used phrases are saved and the unused are discarded. Maybe there is something for samples to. (Not having access to the G or manual here so I'm guessing). Maybe that would optimize the memory.
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- Posts: 55
- Joined: 08:43, 4 March 2008
L56
Go to page 318. I received two messages the 1st one was "Song full" which it will tell you is for MIDI (but I was working on recording audio as previously stated) ...then I attempted to sample outside of the sequencer and receive the error "No more sample numbers!". If you find something out about the please pass it on...Im working on trying to resolve it myself but am really hoping that they release an update for at least 75% of my problems..
Re: Opening the bug list
Right, found it in the manual....
But I am very puzzled. Tried all sorts of things, but how would one ever come to a sample number higher than 1744 and so loosing the ability to record audio, because this is how I read it: there have to be 256 consecutive samplenumbers left to record audio. I don't think it matters if those numbers lie between 100 and 500 or 1200 and 1623 basically.
I still haven't tried recording audio tracks from the sequencer, but have been sampling 100mb chunks and cutting them up. Sometimes the G says memory full, but still lets me go on sampling and do skipback sampling. Definitely something to get to the bottom of.
What it seems like to me now (but I must admit, this is a big PRESUMPTION and does not by no means have to be true and it certainly is NOT a fact) is that recording audio tracks is less efficient than sampling. Could it be that audio tracks get chopped up internally to make it easier for keeping the pitch correct at tempo changes? I'm really freewheeling here, but that is the only reason I could think of why an audio track needs more than one sample number and why you ran out of sample number with only 100 samples and a few audio tracks.
Will get back to this
But I am very puzzled. Tried all sorts of things, but how would one ever come to a sample number higher than 1744 and so loosing the ability to record audio, because this is how I read it: there have to be 256 consecutive samplenumbers left to record audio. I don't think it matters if those numbers lie between 100 and 500 or 1200 and 1623 basically.
I still haven't tried recording audio tracks from the sequencer, but have been sampling 100mb chunks and cutting them up. Sometimes the G says memory full, but still lets me go on sampling and do skipback sampling. Definitely something to get to the bottom of.
What it seems like to me now (but I must admit, this is a big PRESUMPTION and does not by no means have to be true and it certainly is NOT a fact) is that recording audio tracks is less efficient than sampling. Could it be that audio tracks get chopped up internally to make it easier for keeping the pitch correct at tempo changes? I'm really freewheeling here, but that is the only reason I could think of why an audio track needs more than one sample number and why you ran out of sample number with only 100 samples and a few audio tracks.
Will get back to this

Audio Track will not record exact mearsures
Setup some midi tracks for a few bars, let say 10 bars
move to an empty audio track
Press record
Set recording measure to 8
End measure will be set to 9
Start recording and allow it to complete
BUG!
The recording exceeds the 8 bar limit set on the recording
by about quater of a measure..
move to an empty audio track
Press record
Set recording measure to 8
End measure will be set to 9
Start recording and allow it to complete
BUG!
The recording exceeds the 8 bar limit set on the recording
by about quater of a measure..
Re: Opening the bug list
Isn't this the way it should work?
In Cubase I regularly have audio overlaps between measures, just not to cut off notes or sounds reaching into the next measure - or just sounding out with sustain...
In Cubase I regularly have audio overlaps between measures, just not to cut off notes or sounds reaching into the next measure - or just sounding out with sustain...
Re: Opening the bug list
About the 256 consecutive sample number thing...
I can't understand why this is a requirement. Even direct audio recording produces a single sample. Puzzled...sorry aobeezy415
I can't understand why this is a requirement. Even direct audio recording produces a single sample. Puzzled...sorry aobeezy415

Sample Issue...Bug?
Here's one I'm struggling with, not sure if it's a bug or not.
I created a sample in my software DAW and imported to the internal memory of my G8. The sample ended up being a smidge long, so I trimmed it to where I wanted it by setting the End Point. I then used the Truncate and Write commands (straight out of the manual), and it saves the sample perfectly. Once I shut the keyboard off, it reverts back to the old form of the sample (too long). I've tried the overwrite and standard "save" methods, and neither seems to be working.
Trying to save to internal memory, NOT external USB. OS 1.02
Any ideas?
I created a sample in my software DAW and imported to the internal memory of my G8. The sample ended up being a smidge long, so I trimmed it to where I wanted it by setting the End Point. I then used the Truncate and Write commands (straight out of the manual), and it saves the sample perfectly. Once I shut the keyboard off, it reverts back to the old form of the sample (too long). I've tried the overwrite and standard "save" methods, and neither seems to be working.
Trying to save to internal memory, NOT external USB. OS 1.02
Any ideas?
Re: Opening the bug list
This will happen if you do not have expanded memory
and the sample your editing is larger than the remaining free memory.
and the sample your editing is larger than the remaining free memory.
Re: Opening the bug list
That makes sense, but I don't think that's my problem. While I don't have the expanded memory, the sample I'm working with is only about 1.3 megs, and I still have over 50% of my internal memory available. That's what's so baffling!
I have no need for the vocal ("Ain't Nobody Like You...") and other stock samples on the board. If I delete those but find that I need them at a later time, is it possible to reload them? I'm guessing they're probably available on the included CD?
How much stock sample memory comes with the G again? 32 megs, right?
I have no need for the vocal ("Ain't Nobody Like You...") and other stock samples on the board. If I delete those but find that I need them at a later time, is it possible to reload them? I'm guessing they're probably available on the included CD?
How much stock sample memory comes with the G again? 32 megs, right?