About all you can do is make a sample for each key required if you want the same sound across a range of keys. You can have up to 64, so that's ok. BUT, that's about all you can do. You can't adjust the Attack, Release, filters, etc or add any FX.
If you're loading drum/percussive samples or any type of "one shot" sample, it'll be ok for that, or if you want to add a short attack sample of some sort that would get blended with another onboard sound within a Studio Set, that works ok as well. The samples become velocity sensitive when played on the keyboard, but you can't switch that off.
Would be fantastic if Roland could add some basic features to the sampler, but I guess that'll never happen at this point. Even if it was just a Loop/Release function per sample, that would go miles.
Importing Sounds to Play on Keyboard
Re: Importing Sounds to Play on Keyboard
Thank You for this detailed answer.
My questions are :
To do that, is it required to load 1 sample per key ? Probably yes. This means the process uses a lot of memory.
Does anyone know what is the memory limit for the users sample loaded in the memory (internal or SD card ?). For example, DS has now 60MB with firmaware v2, Yamaha MODX has 1GB.
With all these limitations it seams very difficult to build a home made Piano or Ep library.
Anyway, I think I will buy a FA because it has nice Supernatural pianos, organ and Ep, plus Axial library... It seems more rich in sounds than DS.
This is enough for me. For mulisample home made library I still have the MODX, which is great for that but keybed is very bad.
My questions are :
To do that, is it required to load 1 sample per key ? Probably yes. This means the process uses a lot of memory.
Does anyone know what is the memory limit for the users sample loaded in the memory (internal or SD card ?). For example, DS has now 60MB with firmaware v2, Yamaha MODX has 1GB.
With all these limitations it seams very difficult to build a home made Piano or Ep library.
Anyway, I think I will buy a FA because it has nice Supernatural pianos, organ and Ep, plus Axial library... It seems more rich in sounds than DS.
This is enough for me. For mulisample home made library I still have the MODX, which is great for that but keybed is very bad.
Re: Importing Sounds to Play on Keyboard
Keep in mind a very important limitation:
Only 4 samples at a time, so you have only 4 notes polyphony with samples.
FA was not designed for multisampling, neither memory to get a future software upgrade with this feature.
Only 4 samples at a time, so you have only 4 notes polyphony with samples.
FA was not designed for multisampling, neither memory to get a future software upgrade with this feature.
Re: Importing Sounds to Play on Keyboard
very clear thank You.
But FA is able to load Axial EXPs containing their own multisample right ?
2 EXP in same time right ?
No possibility to mix sounds from different EXP in a single EXP right ?
But FA is able to load Axial EXPs containing their own multisample right ?
2 EXP in same time right ?
No possibility to mix sounds from different EXP in a single EXP right ?
Re: Importing Sounds to Play on Keyboard
There's no memory limit for samples. The only limit is how much available space you have on your SD card.
As far as sample polyphony goes, it's 4 notes of stereo samples, which means if you use mono samples, you should be able to get 8 notes of polyphony. I haven't tried this, but I recall reading somewhere that someone did and 8 notes polyphony was indeed possible with mono samples.
Because you have no control over the sample hold/release portion of a wav file, or the ability to use a sustain pedal, attempting to make a multi-sampled piano for example would not be recommended at all. The keys will behave like an organ. either on or off immediately once you let the key up. There are creative things you can accomplish though if you prepare your samples accordingly before you load them, because you can't change any aspects of them later on.
As far as sample polyphony goes, it's 4 notes of stereo samples, which means if you use mono samples, you should be able to get 8 notes of polyphony. I haven't tried this, but I recall reading somewhere that someone did and 8 notes polyphony was indeed possible with mono samples.
Because you have no control over the sample hold/release portion of a wav file, or the ability to use a sustain pedal, attempting to make a multi-sampled piano for example would not be recommended at all. The keys will behave like an organ. either on or off immediately once you let the key up. There are creative things you can accomplish though if you prepare your samples accordingly before you load them, because you can't change any aspects of them later on.
Re: Importing Sounds to Play on Keyboard
If for example if you want to create a multi- sampled EP instrument then look at it this way....
The most important part of any "real" instrument's sound is the attack portion. If you want an EP sound that you just can't create properly by editing any of the existing EP's available internally or on an EXP, then focus on the attack portion only and create a bunch of short samples that fade out quickly. Layer those on top of an existing EP sound that you're ok with and you'll have a new EP flavour that doesn't exist in the FA library.
The FA sampler is very limited in what you can do on it's own and it's really designed for "one shot" samples If you approach it that way then you can still be creative with it, but because you have to make a samples for every key, it's tedious work.
The most important part of any "real" instrument's sound is the attack portion. If you want an EP sound that you just can't create properly by editing any of the existing EP's available internally or on an EXP, then focus on the attack portion only and create a bunch of short samples that fade out quickly. Layer those on top of an existing EP sound that you're ok with and you'll have a new EP flavour that doesn't exist in the FA library.
The FA sampler is very limited in what you can do on it's own and it's really designed for "one shot" samples If you approach it that way then you can still be creative with it, but because you have to make a samples for every key, it's tedious work.
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Re: Importing Sounds to Play on Keyboard
It also only supports one sample per key (no velocity switching), and no stretching to adjacent keys (so you must use a separate sample for each key). The FA just isn't designed to do what you're trying to do. (But you could load samples into something like an iPhone or iPad. and play your custom home made piano or whatever from there.)
Which sounds better--besides being somewhat subjective--also varies with whoch sounds you compare. FA has the better analog synth kinds of sounds (by virtue of its SuperNATURAL VA synth), and it has a handful of "real" instrument sounds that use modeling unlike on the DS (specifically piano, EPs, clav, organ, basses, acoustic guitar, ensemble strings, and tonewheel organ). The other sounds are sample-based and derive from the XV-5080. The Juno DS sounds are all sample-based, but they derive primarily from the later Fantom series, newer/upgraded from the sounds of the XV-5080. Also see the thread at http://forums.rolandclan.com/viewtopic.php?f=55&t=56158
Which MODX? 6, 7, or 8?
right.