Or maybe I just need some better music education?
Are there any good rules of thumb or whatever on when to quantize and when not?
Is all just personal taste or are there any special ways you all go about figuring out when and what and by how much?
Maybe this is a dumb question?
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- Posts: 147
- Joined: 09:38, 18 July 2004
- Location: Germany / Thuringia
Quantizing
Normaly it`s an endless Story but, at first what kind of Music you will quantize? As an Example in "Techno Style" Music normaly everything is quantized. Hard an straight.
But at all, I use the Quantize Function rare and try to play again and again, so it will have the Groove what I will hear. I mean only Keyboard Sounds like Piano, Organ and so on. For Drums I use the Quantize Function to get the Basicline and then I edit every Instrument Track (Bass Drum, Snare, Hihat..) individually. Take an Midi-Delay to Snare to get "Laid Back" Groove. But sometimes I move every single Midievent by Hand till it has my wished Groove. Or you can take an Audio Groove, sampled from unknown, and look in an Sample Editor where the Bass Drum, Snare Drum lay on the Beats, how much Samples before or after. And then use this Information and put your Midievents at the same Time Places.
In the Logic or Protools Programm is an "Groove Quantize Function" what made an human Feel, not so strait 16s Lines.
But like I say at the Beginning, what Kind of Music you will made AND how good can you play.
But at all, I use the Quantize Function rare and try to play again and again, so it will have the Groove what I will hear. I mean only Keyboard Sounds like Piano, Organ and so on. For Drums I use the Quantize Function to get the Basicline and then I edit every Instrument Track (Bass Drum, Snare, Hihat..) individually. Take an Midi-Delay to Snare to get "Laid Back" Groove. But sometimes I move every single Midievent by Hand till it has my wished Groove. Or you can take an Audio Groove, sampled from unknown, and look in an Sample Editor where the Bass Drum, Snare Drum lay on the Beats, how much Samples before or after. And then use this Information and put your Midievents at the same Time Places.
In the Logic or Protools Programm is an "Groove Quantize Function" what made an human Feel, not so strait 16s Lines.
But like I say at the Beginning, what Kind of Music you will made AND how good can you play.
Re: Maybe this is a dumb question?
Quantizing is about timing. The more you want to be in time the more you employ quantizing, however the danger with quantizing is that your song becomes 'mechanical'. Quantizing requires lots of trial and error to get it right, and that means practice.
Re: Maybe this is a dumb question?
For live feel, whether it be drums or some melodic part, I use GRID quantise with strength set to 50-60%. This aligns the notes to the perfect grid, but not completely, only a bit - still leaving a great live feel.
Re: Maybe this is a dumb question?
what's up GAL?
I'm not sure what type of music you make, but it depends on whether your music is to keep a steady beat or to express art. In terms of recording vocals afterwards, quantizing the beat makes it very simple to move vocals around a song because everything is synced to the number.
If you're making a piece that has no real tempo to it and you're intending to play more expressively rather than technically, then quantizing would not be a good idea for it. It would lock the notes to a grid and all expression would be lost.
Smoke Club!
I'm not sure what type of music you make, but it depends on whether your music is to keep a steady beat or to express art. In terms of recording vocals afterwards, quantizing the beat makes it very simple to move vocals around a song because everything is synced to the number.
If you're making a piece that has no real tempo to it and you're intending to play more expressively rather than technically, then quantizing would not be a good idea for it. It would lock the notes to a grid and all expression would be lost.
Smoke Club!