I am evaluating to move from my current JunoDS to a Fantom-0 and one thing I would like to know is how is the MFX handling on the Fantom=0. In the JunoDS each tone can have 1 MFX assigned and although you can have up to 16 tones in a single performance (the JunoDS equivalent to Fantom-0 scene), since a performance can support up to 3 different MFX, just 3 of those 16 tones will sound as expected because of the MFX limitation.
How is this handled on the Fantom-0? Will I am be able to layer, lets say, 8 tones with FX in the same scene without loosing sound quality of those tones?
TIA
Victor Espina
MFX handling in Fantom-0 scene
Re: MFX handling in Fantom-0 scene
This is a complicated topic, and let me try to avoid getting lost in details.vespina wrote: ↑15:40, 31 October 2023 I am evaluating to move from my current JunoDS to a Fantom-0 and one thing I would like to know is how is the MFX handling on the Fantom=0. In the JunoDS each tone can have 1 MFX assigned and although you can have up to 16 tones in a single performance (the JunoDS equivalent to Fantom-0 scene), since a performance can support up to 3 different MFX, just 3 of those 16 tones will sound as expected because of the MFX limitation.
How is this handled on the Fantom-0? Will I am be able to layer, lets say, 8 tones with FX in the same scene without loosing sound quality of those tones?
First, it makes a difference whether Scene Remain is enabled or not. Let's assume it is enabled. In this case, you can only use 8 parts, however, you can seamless switch from one scene to another (including effects).
The following diagram is from the reference manual:
You have the following global effects that are NOT stored with the scene:
- Master Comp
- Master EQ
- TFX
- Input EQ
- Input Reverb
- Input MFX
- Chorus (send effect)
- Reverb (send effect)
- IFX 1 (insert effect)
- IFX 2 (insert effect)
- 3-band EQ for each zone
You can use all of these effects at the same time for the 8 parts (with scene remain enabled), and when switching to a different scene, the effects from the previous scene will not be cut off, and you can also use all of the effects from the new scene.